How to Survive Every Round

Death Order: Simon Says rewards calm listening more than fast reactions. One missed word, late movement, or rushed shortcut can end a run, so learning each event gives you a major advantage over players who simply follow the crowd.

Up to 36 players enter a deadly series of command-based rounds. Players are steadily eliminated until one survivor remains. The core rule is simple: obey instructions that begin with “Simon says,” and do not act on instructions that do not.

The difficult part is that the game mixes direct commands with movement events, social spaces, hazards, and player-selected activities. A command can send everyone to a floor, demand an emote, start a race, or set up an event where positioning matters more than speed.

SituationBest responseCommon mistake
“Simon says” commandPerform the requested action promptlyWaiting so long that a timed command expires
Command without “Simon says”Stay still and avoid interactingCopying the group automatically
Floor or room orderMove by the safest direct routeJumping between floors or taking risky shortcuts
Elimination raceStart immediately and use clean movementPanicking and colliding with other players
Event announcementIdentify the objective before movingAssuming every announcement is a command

Treat every spoken line as a test. Pause for a fraction of a second, confirm whether the phrase includes “Simon says,” then act decisively. That tiny habit is more reliable than trying to react faster than everyone else.

When the lobby is crowded, do not stand directly inside the largest group. Leave yourself room to turn, jump, crouch, sit, or run without being pushed into hazards or losing track of where you are.

Command Discipline and Movement Basics

The basic Simon Says rounds become much harder when commands arrive quickly. You may be told to jump, crouch, sit, stand on tables, enter a circle, stay in place, or travel to a specific area. Movement is not merely cosmetic: acting at the wrong time can eliminate you.

Keep your camera useful. A slightly raised third-person view helps you see doors, stairs, tables, circles, and nearby players. In crowded rooms, a low camera angle can hide the route you need or make it difficult to tell whether you are safely inside a marked zone.

Use controlled movement rather than constant jumping. Repeated jumping can cause you to drift, overshoot a circle, or accidentally touch a boundary. It may also make it harder to stop instantly if the next instruction lacks the required phrase.

Command typeWhat to doSurvival tip
Jump, crouch, or sitUse the requested action onceRelease movement keys before acting
Stand on tablesReach a stable tabletop quicklyChoose a nearby table, not the most crowded one
Get in the circleEnter fully and stopStand away from the edge
Stay in the circleRemain still until releasedDo not follow players who leave early
Go to a room or floorTake stairs and obvious routesMemorize the cafeteria, basement, and cell areas

A useful priority order is:

  • Listen for the opening words before moving.
  • Locate the target area with your camera.
  • Take the shortest safe path.
  • Stop once you meet the objective.
  • Keep listening, because a follow-up command may arrive immediately.

Commands sometimes create false confidence. For example, an instruction to sit down may be followed by a plain “stand up.” If “Simon says” is missing from the second line, remain seated. The safest players are not necessarily the quickest; they are the ones who separate the command phrase from the action itself.

Extra lives can provide breathing room early on, but do not build a strategy around them. Later rounds may remove every remaining extra life, turning every error into a permanent elimination.

Event Walkthrough: Rooms, Trials, and Races

Between standard commands, Simon can begin larger events. These events change the win condition, so stop treating them as ordinary Simon Says rounds. Listen for the setup, identify the active zone, and avoid assuming that the first player to move has understood the objective.

Lunch typically sends players toward the cafeteria. It can involve a request or interaction sequence, including asking for food politely. Move into the cafeteria only when instructed, then focus on the prompt rather than running around or interfering with others.

Door trials ask players to choose a door wisely. There is no universally safe door pattern to depend on, so do not expect a guaranteed route from a previous round. Choose promptly, avoid blocking other players, and be ready for the next trial instruction after entering.

EventGoalPractical approach
Cafeteria or lunchReach the cafeteria and complete the prompted interactionArrive early and leave space around service points
Door trialPick a route and survive the outcomeChoose without freezing; watch for the next command
Last-person raceAvoid being the final arrivalUse the direct path and begin instantly
ObbyComplete the obstacle courseFavor consistency over difficult skips
Two-player duelDefeat or outlast the selected opponentKeep distance and learn the arena layout

“Last person to” events are especially dangerous because hesitation is often fatal. If Simon says the last person to reach the cafeteria, basement, second floor, or another destination dies, begin moving at once. Do not wait to see what the crowd does.

For obstacle courses, use the normal intended route unless you are already comfortable with advanced movement. A risky shortcut that saves one second is worthless if it sends you back, makes you miss a platform, or costs the round. Keep your camera pointed toward the next landing point and avoid getting trapped behind other players.

Duel rounds select two players to fight. If you are chosen, stay mobile and do not run in a predictable straight line. If you are not chosen, remain out of the combat area unless a command tells you otherwise. The event can change quickly, and accidental movement can still be punished.

Hide, Seek, Chairs, and Hazard Events

Hide-and-seek begins when Simon selects a seeker and tells the other players to hide. This is one of the few events where a strong hiding location can matter more than raw command discipline.

Hide behind cover that breaks line of sight, but do not choose a place with only one obvious exit. A good spot lets you move if the seeker approaches, while a dead end can leave you exposed. Avoid hiding where the entire crowd runs first.

EventWinning habitRisk to avoid
Hide-and-seekUse cover with an escape pathStaying in an obvious corner
Musical chairsTrack chairs and wait for the correct instructionSitting when “Simon says” was not used
Bomb on a playerKeep distance and watch for ordersCrowding the marked player
Killer releaseMaintain awareness and keep moving safelyRunning blindly into hazards
Bear trap eventWatch the floor and other players’ pathsChasing a crowd through tight spaces

Musical chairs adds a classic Simon Says twist. When the music stops, do not automatically sit. The key instruction may specifically say to find a seat only if Simon says so. Players who react to the music instead of the wording can be eliminated even when they reach a chair first.

Bomb and killer events make crowd management essential. If a player receives a bomb, avoid clustering around them and leave a route for yourself. When a killer is released, keep visual awareness of nearby doors, corners, and players; sprinting without a plan can make you easier to catch.

Bear traps and similar hazards reward patience. Watch where players step, give dangerous objects space, and do not let the urgency of an announcement override the actual command rules.

FAQ

What is the main goal in Death Order: Simon Says?

Survive the elimination rounds and become the final remaining player. The game combines Simon Says commands with events such as races, hide-and-seek, trials, obstacle courses, and combat.

How do I avoid losing to a fake command?

Do not perform an action unless the instruction begins with “Simon says.” Train yourself to listen for the phrase before reacting, even when many players move at once.

What should I do in last-person races?

Move immediately when a valid command starts the race. Use the simplest route to the destination, avoid collisions, and do not stop to watch other players.

Is there a guaranteed safe door in door trials?

No fixed safe-door rule has been officially confirmed. Make a quick choice, stay alert for the next instruction, and avoid relying on a route that worked in an earlier trial.

Does this death order: simon says full walkthrough (roblox) apply to every match?

Yes, the survival principles apply across matches: listen for the phrase, understand each event objective, use safe movement, and avoid copying the crowd without confirming the command.